Giltgrave
Pre-Alpha Playtest · Windows Download
A roguelike tower-climbing gacha RPG
GILTGRAVE
Heroes die. Legacies do not.
Free to Play Windows 10 / 11
Floor 10
THE TOWER

Played from an illuminated war-table, and every screen below is the real game. Summon a company. Chart the ascent. Watch the fray.

The tower floor map

Chart the Ascent

One hundred floors across ten zones, and every floor is dealt fresh the moment you reach it. Scout ahead, read the hazards, and decide which company takes the stairs.

A ten-summon reveal

Turn the Cards

Summons arrive face-down. Flip them one at a time or all at once, and meet whoever answered the Gate.

The combat screen

Watch the Fray

You choose the team, the leader, and the formation. The fight runs itself, and the Chronicle writes down every swing. Managers plan. Heroes fight.

The company roster

Keep the Company

Every hero keeps their own stats, story, morale, and opinion of you. Bring them home and they remember it. Lose them and everyone else remembers too.

The home base

Build Between Climbs

The base is the other half of the game. Craft, research, cook, and heal, and put the heroes who cannot fight to work on the ones who can.

Floor 25
THE SUMMONED

Every pull is a person. Nineteen classes answer the Gate, from warriors and mages to blacksmiths, chefs, and merchants. Every hero arrives with their own face, stats, story, and breaking point.

Roan Blood, a five-star Berserker

Roan Blood

Berserker
★★★★★
Isolde Silver, a seven-star Paladin

Isolde Silver

Paladin
★★★★★★★
Vesper Ash, a six-star Assassin

Vesper Ash

Assassin
★★★★★★
Floor 40
HOW IT PLAYS

Giltgrave is a strategy game in a gacha's clothes. The Tower cannot be paid off. It can only be understood.

The Tower shows its hand once

A floor's hazards, elites, and boss phases are fixed the moment it is dealt. Scout it, lose to it, learn it. A climber who reads the floor beats one who out-levels it.

Talent outranks rarity

Every hero rolls hidden aptitudes, and a gifted low-star can out-grow a lazy six-star. The stars say where a hero started, not where they can end up. Write nobody off.

Choose your guarantee

Summoning builds Sparks. Spend them and the next 5-star is guaranteed to be a class you picked. Bad luck runs out; planning does not.

The Tower checks your bench

Deeper floors require several full teams, and tired heroes sit out. The winning roster is built wide, with replacements trained before they are needed.

Floor 70
THE HEARTH

Your heroes talk: about the climb, about each other, and about you. A company held together by fear falls apart on the stairs. Overheard between climbs:

“Every blade I forge outlives somebody. The Forge keeps count. So do I.”

A Blacksmith · At the Hearth

“She was a one-star nobody bothered to name. She held the door so the rest of us could run.”

A Priest · At the Memorial

“Climb with us, not above us, and I will carry your banner to the hundredth floor.”

A Warrior · Before the Gate
THE GAME

Permadeath with a memory

The fallen leave Deeds, Legacies, and grieving squadmates behind.

A tower that fights back

Hazards, elite affixes, boss phases, and formations punished for arrogance.

Heroes with opinions

Egos, bonds, morale. A hero who resents your lineup will act on it.

A base worth building

The quiet machinery between climbs, and it is never finished.

MAKE IT YOURS
Optional · NVIDIA GPU

Your own hero art

Turn on portrait generation in Settings and the game installs a local image pipeline. Nothing leaves your machine, and every hero you summon is painted for that hero alone.

Optional · Anthropic API key

Written-for-you heroes

Add an API key in Settings and names, backstories, and banter are written for your specific hero: their class, their scars, their opinion of you.